But really, the most important element of Roller Champions and why it’s so important for us to have these public test phases is to always push the boundaries of what our core gameplay can achieve. We’re really happy to have added in voice chat. There’s some stuff that come to mind that’s not necessarily most important, but they were very much asked by the community. There’s a whole lot that we’ve applied from the alpha to the beta. This closed beta follows an alpha way back in March 2020, what were the main takeaways from that you’ve applied here? We speak with Stéphane Drapeau, product manager on Roller Champions, below about the game’s development and what to expect from the final release. Roller Champions lands in 2021 (Picture: Ubisoft) We’ll have to see how creative Ubisoft Montreal become with other modes when it fully launches, but there’s a compelling core here which, if expanded upon with enough variety, could be a refreshing companion to Rocket League. The beta features a skatepark mode which acts as a free-roaming training area to practise skills, while there’s limited-time modes on rotation (there’s 2v2 at the moment, which does trim the thrills somewhat with less flying bodies to contend with). The core foundation of Roller Champions is extremely fun and ripe for experimentation. Teammates can be used to propel yourself forwards too, making skating in unison both an effective tactic and a visually pleasing rush for a last burst towards the goal. The skating itself, while easy to pick-up, has flexibility too - with 'pumping' down slopes providing extra speed and braking to a standstill allowing quick switches of direction. In the game’s closed beta (which ends on 1st March), matches are fast, fun, and surprisingly tense - especially as a five-point comeback is at either team’s disposal. Roller Champions is skating meets basketball (Picture: Ubisoft) Read more: Roller Champions closed beta - start times and how to sign up.As you can freely manoeuvre around the track in both directions, you can also plan attacks and block shots with satisfying jump moves. The opposing team’s main offence is hurling themselves at other players, either to knock the ball from their hands or temporarily limit chances of passing to others. While in possession, you can jump, dodge and pass the ball between teammates to avoid being ‘denied’. It means matches can end in a flash if you aren’t co-ordinating properly. If you complete two laps, you’ll have the chance to bag three points, while three laps will instantly end the game with a five-point victory if the opposing team doesn’t intercept your shot. By doing one lap around the track and passing through coloured gates, you earn one point through a successful throw. The tension comes in the risk-reward system. You can’t score points whenever you like however, you first have to loop around the track with the ball in your team’s possession, which opens up the goal so you can take a shot. Developed by Ubisoft Montreal, Roller Champions is a free-to-play 3v3 sports game where you skate around an oval track and throw a ball through a hoop to score points.
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